Lewis Latimer House 40.76612° N -73.82939° W

Description

Lewis H. Latimer (1848-1928) was an African American inventor whose innovations in designing carbon filaments ushered in the age of electric light. Latimer was the son of fugitive slaves, a self-taught master draftsman, an expert on patent law, a poet, and painter--in short, a Renaissance man. The historic Victorian home of Lewis Latimer stands now as a testament to this talented and gracious man.


Lunch Notes

Due to limited space, classes can eat lunch following the 90-minute program, or should have lunch on school grounds before or after attending the trip.

Bathroom Notes

Gender-neutral bathroom available.

Cancellation Policy

All cancellations should be done at least 48 hours before the visit.

Info

34-41 137th Street
Queens, NY 11354

+1 718-961-8585

info@lewislatimerhouse.org

Sun
11:00 am - 5:00 pm
Mon
Closed
Tues
Closed
Wed
Closed
Thur
Closed
Fri
11:00 am - 5:00 pm
Sat
11:00 am - 5:00 pm

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Subjects
Industrial Revolution, 19th Century, African American History, Technology, Design Thinking, 20th Century, Art, City Planning, Engineering, Visual Arts, History, Civil War, Slavery, Social Justice, Primary Sources, Current Events, Research, Immigration, Modern History, Arts, Math, Science, Measurement & Data, Geometry, Social Studies, Cultural Connections, My Community, Poetry, Writing
Activities
Virtual Field Trip, School Based Program, Field Trip
Grades
1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, K
Cost
Reduced Price For Title 1 Schools
Accommodations

Learning Experiences

Field Trip

Lewis Latimer House Tour: Students Light the World [In-Museum Program]

Lewis Latimer paid close attention to the world around him, seeking ways to improve it and ensure every home and business could enjoy the new opportunities brought by the light bulb. In this interactive experience, students practice their critical thinking skills and explore the incredible life and legacy of Lewis Latimer through a collaborative scavenger hunt, making connections between archival objects and present-day objects. Inspired by Latimer's problem-solving approaches, students will then participate in a hands-on paper circuit activity and design challenge scaled for different grade bands.

K-2 students complete a squishy circuit activity, learning the basic concepts of how electricity and energy produce light through a fun playdough circuit challenge.

3rd - 5th grade students become engineers, practicing problem-solving, developing innovative solutions for use in the classroom, and illuminating their ideas using simple circuits.

6th - 8th grade students become engineers, practicing problem-solving, developing innovative solutions for use in the classroom, and illuminating their ideas using series and parallel circuits.

Subjects Covered

industrial revolution, 19th century, african american history, technology, design thinking, city planning

Grades
1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, k
Capacity
32 stu., Max 5 chap., Min 2 chap.
Activity

field trip

Duration
90 min.
Book Now Join Waitlist

Virtual Field Trip

Students Light the World [Virtual]

Lewis Latimer paid close attention to the world around him, seeking ways to improve it and ensure every home and business could enjoy the new opportunities brought by the light bulb. In this interactive experience, students practice their critical thinking skills through a game of I, Spy, making connections between archival objects and present-day objects. Inspired by Latimer's problem-solving approaches, students will then participate in a hands-on paper circuit activity and design challenge scaled for different grade bands.

K-2 students complete a squishy circuit activity, learning the basic concepts of how electricity and energy produce light through a fun playdough circuit challenge.

3rd - 5th grade students become engineers, practicing problem-solving, developing innovative solutions for use in the classroom, and illuminating their ideas using simple circuits.

6th - 8th grade students become engineers, practicing problem-solving, developing innovative solutions for use in the classroom, and illuminating their ideas using series and parallel circuits.

Subjects Covered

industrial revolution, 19th century, african american history, technology, design thinking

Grades
1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12
Capacity
32 stu., Min 5 chap.
Activity

virtual field trip

Duration
60 min.
Book Now Join Waitlist

School Based Program

Students Light the World [In-School Program]

Lewis Latimer paid close attention to the world around him, seeking ways to improve it and ensure every home and business could enjoy the new opportunities brought by the light bulb. In this interactive experience, students practice their critical thinking skills through a game of I, Spy, making connections between archival objects and present-day objects. Inspired by Latimer's problem-solving approaches, students will then participate in a hands-on paper circuit activity and design challenge scaled for different grade bands.

K-2 students complete a squishy circuit activity, learning the basic concepts of how electricity and energy produce light through a fun playdough circuit challenge.

3rd - 5th grade students become engineers, practicing problem-solving, developing innovative solutions for use in the classroom, and illuminating their ideas using simple circuits.

6th - 8th grade students become engineers, practicing problem-solving, developing innovative solutions for use in the classroom, and illuminating their ideas using series and parallel circuits.

Subjects Covered

19th century, 20th century, african american history, technology, design thinking, art

Grades
1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12
Capacity
32 stu., Min 2 chap.
Activity

school based program

Duration
60 min.
Book Now Join Waitlist