Located on the Lower Level of Montgomery County's Davis Library, our Davis location has a maximum capacity of 50 students. Buses are allowed to park in the parking lot.
We empower the next generation with the skills to invent the future by delivering engaging maker learning experiences for kids, families, and educators.
Please indicate on booking whether your group will need to eat lunch at the museum, and we can arrange an indoor or outdoor space for you.
Gendered, multi-stall public restrooms are shared with the Davis Public Library patrons.
If you need to cancel your program for any reason other than inclement weather, we will follow the guidelines below:
Full refund up to three months prior to scheduled date (minus processing fee).
50% refund up to two months prior to scheduled date (minus processing fee).
No refund if cancelled less than two months prior to scheduled date.
If you want to reschedule your visit for a different date, we can transfer your payment up to two months prior to your originally scheduled date without penalty. However, we cannot reschedule your visit for a different date if it is less than two months prior to your originally scheduled date.
KID Museum asks for full payment one month in advance of your field trip so that we can properly staff the visit and prepare the necessary materials. In the event that some of your students are unable to attend the field trip, we do not refund your school for those students.
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See all tipsStudents will work in pairs to complete a series of micro:bit challenges to code a digital pet.
math, science, engineering, technology, art
field trip
Students will participate in a Skill Discovery session where they have the opportunity to build with a variety of materials and practice several maker skills that could be implemented into their ITF Challenge project. Students will choose to visit two out of the three stations: TinkerCAD, cardboard, circuits.
math, science, engineering, technology, art
field trip
Students will choose to explore two of the following Skill Discovery stations: woodshop, micro:bit sensors, and textiles.
math, science, engineering, technology, art
field trip
During Open Studio, Students assess where they are in their ITF Challenge project, plan their remaining work, and begin or continue working on their prototype.
math, science, engineering, technology, art
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Cardboard Construction - Students learn to use tools and measurements for cardboard construction. They apply these skills to design and build a chair that can hold a weight.
math, science, engineering, technology, art
field trip
Textiles - Students explore textile tools and how to connect fabric in different ways through basic hand stitching and machine sewing skills. They practice using textile skills beyond fabric sewing through banner-making and 2D construction.
math, science, engineering, technology, art
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Simple Machine Inventing - Students explore simple machines, both how they function and how they are constructed. They practice applying their knowledge of simple machines to invent a machine that can move a marble 12 inches.
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Classroom Innovations - Students will work in project groups to build prototypes of an invention that solves a problem in their classroom.
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Exploring Energy -
Students will explore different maker-based experiences that focus on conductivity, electric inventions, and circuits.
math, science, engineering, technology, art
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Conductivity - Students learn to use hot glue guns to build cardboard construction techniques and explore conductivity using Makey Makey. In groups, students will create a controller invention for their Makey Makey.
math, science, engineering, technology, art
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Circuits and Switches - Students practice building a circuit and learn wire stripping and heat shrink skills. They apply these skills to design and build their own switch for a simple circuit.
math, science, engineering, technology, art
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Electric Invention Building - Students will work in project groups to build prototypes of an electric invention that solves a problem in their community.
math, science, engineering, technology, art
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Coding Language and Robotics - Students visit stations to play a Code a Friend game, explore hummingbird bit hardware and hummingbird bit coding with makecode.
math, science, engineering, technology, art
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If Statements and Robotics Inputs - Students visit stations to explore robotic inputs and learn about IF statements. They apply these skills to a design challenge, where each groups’ requirements are determined by three IF statements.
math, science, engineering, technology, art
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Paper Robots - Students apply what they have learned to create modular robots, combining hummingbird components with paper robot parts.
math, science, engineering, technology, art
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Robotic Inventions -Students will work in project groups to build prototypes of a robotic invention that can do a useful job at home.
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An Electronics Studio Explorer Field Trip offers students the opportunity to learn maker skills and complete challenges that focus on circuits and conductivity.
Studio Explorers can accommodate groups of up to 60 students. Pricing: Pricing: $16 per student. $400 minimum per field trip. Title 1 schools are eligible for a 25% discount. Pricing is subject to change
Duration: 90 minutes
Grades: K-5
math, science, engineering, technology, art
field trip
$16.00 per Person for School Group
$12.00 per Person for Title I School
A Girl Scout workshop is the perfect way to offer your troop a maker-based experience that fulfills the requirements of a Girl Scout badge.
Pricing: $35 per child, a minimum of $525 per workshop.
Every experience includes:
-A selection of Studio & Central Makerspace activities to explore with chaperones during KID Museum's Open Explore Sundays. See https://kid-museum.org/visit/ for more information.
-A private 90-minute workshop that fulfills the requirements of the selected Girl Scout Badge (badges included for an additional fee)
-A KID Museum fun patch
Badge Options:
Daisy - Board Game Design Challenge, Craft & Tinker
Brownie - Programming Robots, Craft & Tinker
Junior - Programming Robots, Craft & Tinker
Cadette - Woodworker, Programming Robots
design thinking, visual arts, team building
scout programs